Just a quick response to this post on Cave Girl’s Game Stuff about applying the term diegesis to ttrpg. I think it makes a lot of sense.
In particular, I absolutely agree with this quote.
One thing I find attracts me to various games – notably Powered By The Apocalypse and OSR games – is that you first interact with things using the fictional actions of your PC to affect the fictional world. You treat the world as a real, consistent place, and the GM adjudicates what happens based off that.
As opposed to many contemporary RPGs where you are interacting with the non-diegetic pieces of mechanics and a GM is importing those results into the narrative conception of the game.
That’s all I have to say about it for now. Have a great day.