GM Advice: Steal From Everywhere

I use , mechanics, technique, concepts, art, non-player characters from anywhere I can find them. History, screen writing books, other games, TV, people I work with, business podcasts, documentaries… everywhere.

GMing well is difficult.

Make it easier by stealing good ideas and combining them. This camouflages where they come from and the combo may even end up being unique and innovative.

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