Most referees know the rules and how to make rulings for secret doors. Why, when, and where to use them in a dungeon might is also worth considering.
Category: encounter design
How I Structure Random Encounter Tables
Something I started a few campaigns ago that has worked well for me was to make my random encounter tables weighted toward certain results. There are several ways you can do this. You can do a d100 table and make certain outcomes more likely and others less likely. The ancient dragon only comes up when …
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