It's bad practice to fudge dice rolls for a number of reasons.
Category: game mastering advice
Customize Your Description
I have some old posts that haven’t gotten many views. Going back through them, I noticed that some of them are quite good but for some reason hadn’t received much attention. This is an experiment to see if the reblog function on the WordPress improves the views of the post.
Different people see the world differently.
I grew up around blue collar tradesmen. Most of my family, direct and extended relations, are blue collar people. A plumber looks at a toilet differently than you do. A friend’s dad was a linesman for the electric company. We’d be driving along and he would point out a transformer on a pole and tell a story about when his crew put it up in the middle of a blizzard. I wouldn’t even see it until he mentioned it.
When I describe a situation, I give different descriptions to different characters because they will see different things based on their skill set and world view.
The party comes across a camp that was recently wiped out by a large party of goblins.
The ranger will notice that the camp was set by a group skilled in woodcraft. They placed the tents where the weather…
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Using The Dramatic Question To Solve Problems With Tabletop Role-Playing Games
A few weeks back I wrote about the Dramatic Question and how it works in games. In short, The Dramatic Question is what a scene or encounter is about. Will the characters achieve their objective? The biggest difference between stories and games is how they resolve the Dramatic Question. In stories, the story teller creates …
Continue reading Using The Dramatic Question To Solve Problems With Tabletop Role-Playing Games
You Can Play It Wrong.
"As long as everyone is having fun, you are playing it right." Bullshit.
20 Questions About Magic In Your Milieu
Magic is a key ingredient in any classic fantasy adventure campaign. Here are 20 questions to think about when you are creating yours.

Building Blocks of A Sandbox Campaign
Sandbox campaigns have a set of requirements that other campaign styles do not. Make sure your sandbox has these toys if you want it to succeed.
Ask the Grumpy Wizard: What’s the deal with level recommendations in modules?
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