If you think the game is about "your story," then you are in trouble.
Pharmacists call certain applications of drugs "off label" when a drug is prescribed for a condition it has no approval for. Here are some "off label" tools for game masters.
Exposition in tabletop role-playing games is unavoidable. That doesn't mean we have to make it boring.
A dilemma is a choice between two undesirable alternatives. Dilemma is one of the most effective and frequently used tools in the story teller's kit. However, it can be challenging to implement in a Dungeons and Dragons game. It is worth learning how to use dilemma in your adventure designs, despite the challenge.
Hi everyone I have another guest post for you. This one is from Stephen of Stephen's Hobby Workshop. He has a goodly number of blog posts about subjects of interest such as sandbox campaigns, megadungeons and low fantasy gaming. He has published an article by me as well and you can find that here. I …
Is this "The" way or is it "A" way?
In RPG's generally and sandbox games especially, theme can be very hard for the game master to create. I do not control or attempt to control the actions of the player characters in the game. If the player characters are the protagonists of their own story and game master has little to no control over what the characters attempt, then how do they become the embodiment of the theme?