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Here are three lessons I learned about world and scenario design from the Horizon video-games that apply to tabletop role-playing games. #TTRPG #gamemastering
Emergent narrative is a fundamental concept of Old School Renaissance gaming.
The number of games in the OSR is overwhelming. I think the best place to start is with a retro-clone.
A lot of game masters picking up an OSR game believe that the rule set is the number one difference between WotC published versions of D&D and Old School Renaissance. I disagree.
I use a 2D6 reaction roll for many social interaction encounters. One of the modifiers I employ is a for the reputation of the player characters.
Beware the pitfalls of putting too much interesting stuff in your adventure scenarios.