I'm flailing around with trying to understand what the word "system" means in a role-playing game and the implications of it for game design. Also, I've been flailing around for something to write about this week and here is what my demons decided. This is a bunch of incomplete thoughts that I'm trying to give …
There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game is for the purpose of continuing the play. If the rules of a finite game are unique to that game, it is evident that rules may …
Here are three lessons I learned about world and scenario design from the Horizon video-games that apply to tabletop role-playing games. #TTRPG #gamemastering
What make an OSR game an OSR game? I have a simple heuristic and thoughts about the broader definition.
Is the OSR anti-5E? Eh...sort of.
Emergent narrative is a fundamental concept of Old School Renaissance gaming.
A lot of game masters picking up an OSR game believe that the rule set is the number one difference between WotC published versions of D&D and Old School Renaissance. I disagree.