Emergent narrative is a fundamental concept of Old School Renaissance gaming.
Category: design theory
How Does a 5E DM Get Started With OSR Games? : Part 1: The Key Concept
A lot of game masters picking up an OSR game believe that the rule set is the number one difference between WotC published versions of D&D and Old School Renaissance. I disagree.
An Example of Milieu Centricity
The glue that holds a long term old school campaign together is the campaign milieu.
More Thoughts About “Run As Written”
While it is possible to write an adventure that will be run as written, it doesn't often happen. Why is that?
The Run as Written Debate
Can you run an adventure as written? I think you can. Does it matter if you don't?
Review: The Elusive Shift: How Role-Playing Games Forged Their Identity
The book begins with "What is the thing that we call a role-playing game?" Jon Peterson doesn't answer that question but he did document the first conversations of people attempting to.
Why Do Old School Role-Playing Games Emphasize Teamwork?
Old school games emphasize teamwork more than contemporary designs. The reason why is hidden behind another characteristic of old school games.