Game masters use the tools of storytelling to create a dramatic question but use game mechanics and rules to resolve it.

Game masters use the tools of storytelling to create a dramatic question but use game mechanics and rules to resolve it.
Rob Kuntz shares some thoughts about RPG systems.
I'm flailing around with trying to understand what the word "system" means in a role-playing game and the implications of it for game design. Also, I've been flailing around for something to write about this week and here is what my demons decided. This is a bunch of incomplete thoughts that I'm trying to give …
There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game is for the purpose of continuing the play. If the rules of a finite game are unique to that game, it is evident that rules may …
Continue reading Classic Fantasy Adventure Games are Infinite
Here are three lessons I learned about world and scenario design from the Horizon video-games that apply to tabletop role-playing games. #TTRPG #gamemastering
What make an OSR game an OSR game? I have a simple heuristic and thoughts about the broader definition.
Is the OSR anti-5E? Eh...sort of.