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Grumpy Wizard

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Category: musings

Getting Started With The OSR: Part 3: Put Story In Its Proper Place

On June 23, 2022June 29, 2022 By Travis MillerIn design theory, game mastering advice, musings8 Comments

Emergent narrative is a fundamental concept of Old School Renaissance gaming.

How Does a 5E DM Get Started With OSR Games? : Part 1: The Key Concept

On June 9, 2022June 10, 2022 By Travis MillerIn design theory, game mastering advice, musings9 Comments

A lot of game masters picking up an OSR game believe that the rule set is the number one difference between WotC published versions of D&D and Old School Renaissance. I disagree.

The Run as Written Debate

On May 5, 2022May 6, 2022 By Travis MillerIn blog dialogue, design theory, musings7 Comments

Can you run an adventure as written? I think you can. Does it matter if you don't?

The Implied Setting of Original Dungeons & Dragons is Post Collapse.

On April 14, 2022April 15, 2022 By Travis MillerIn musings4 Comments

The implied setting of Original Dungeons & Dragons was post collapse not post apocalypse.

Why Do Old School Role-Playing Games Emphasize Teamwork?

On March 24, 2022March 26, 2022 By Travis MillerIn design theory, musings4 Comments

Old school games emphasize teamwork more than contemporary designs. The reason why is hidden behind another characteristic of old school games.

Are OSR Games Good for Introducing New Players To the Tabletop RPG Hobby?

On March 10, 2022March 10, 2022 By Travis MillerIn assumption busters, musings6 Comments

Old School Renaissance games are an ideal entry point for new players.

Lindy Games and Stories

On March 3, 2022March 4, 2022 By Travis MillerIn musings, storytelling1 Comment

What if you created games and stories with the intention that they would still be enjoyed in 50 years?

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Travis Miller is a writer, storyteller, role-playing gamer.

He lives in a suburb of Cleveland, Ohio, with his wife, her collection of plants and animals and their delightful teenager. 

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