Game masters use the tools of storytelling to create a dramatic question but use game mechanics and rules to resolve it.
"As long as everyone is having fun, you are playing it right." Bullshit.
What can game masters learn from storytelling professionals?
Old School Renaissance games are an ideal entry point for new players.
You can waste your time telling me I'm a jerk, if you want.
Are you going to ride the Story Horse or the Game Horse?
There is a claim that it is silly to appeal to realism in a fantasy role-playing game where there are elves and dragons. I disagree. Designers who say "realism" in games is garbage don't actually believe that. Every role-playing game has some degree of "realism" that varies depending on the game and what the experience the players of that game want to have.