At some point in the 80's, someone at a game company called TSR noticed that there were more players than game masters. They came up with a hypothesis: If you make books for players instead of game masters, you can sell more books. That seems obvious but it turns out that this is not a very good long term strategy.
Category: game business
Analysis of Amber Diceless Role-Playing: Part 1
I played in a few campaigns of Amber Diceless Role-play in the mid-1990s. The experience was formative. It opened my eyes to the incredible possibilities that role-playing games hold. The many roads of my thinking about role-playing games lead back to Amber.
Wizards of the Coast Executives: Lawful Evil or Chaotic Stupid?
My New Year's Resolution is to be kind and give others the benefit of the doubt. Maybe the WotC execs aren't greedy liars. Maybe they are just differently abled.
Musings About the OGL Drama
I don't want to write about this. I'm tired of reading about it. I'm tired of thinking of about it. I have nothing to say about the legal issues involved. I do have some things to say to the hobby gamers.
About the Current D&D Conversation.
There's is a lot of heated talk about the brand and the game of Dungeons & Dragons. I have thoughts. These thoughts are about the response I am seeing more than what WotC is doing.
What makes a game company “indie?”
What does it mean for a game company to be independent?
Jobs and Work
The RPG business is a tough one. Some of it's biggest employers need to think about how they treat their people. Some of the designers need to decide if they want to stick around for their fair share of the abuse.