Probably the biggest error I made when I started to learn game mastering was trying to do too much too fast. I get excited and, in my ignorance, under appreciate the difficulty or complexity of what I'm attempting. I realize my error once I get under way. My game fails to launch, crashes and burns …
My first self published RPG Product Hogwater: Village of Secrets is now available
First, a note about how to get Hogwater on DriveThru RPG. DriveThru is not keen on selling books that have adult content. There is some adult material in Hogwater but it's not horribly graphic. There's an encounter in one of the monster lairs that implies there is some bestiality happening. The cover has the slightly …
Continue reading My first self published RPG Product Hogwater: Village of Secrets is now available
Creative Adventures From Conventional Elements
A game master can be creative with weirdness. You can create completely new monsters, magic items, and adventure situations. Another way to be creative is to take the things we already have and use them in ways that subvert expectations while fitting within the constraints of the game rules and the typical fantasy setting.
Rules and Rulings for Darkness in Classic D&D
I want players to feel like their characters are in danger the moment they step into the dungeon. Making darkness a danger that players must deal with is one way to do that.
An Example Draft of A Game Master’s Statement
A few weeks ago I wrote about "a game master's statement" based on some of the artist's statements I had seen at art gallery shows and museum exhibitions. To give an example of what this can look like, I wrote one for a sandbox campaign I'm working on. This is just one way I could …
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I’m at North Texas RPG Con 2024
I intended to have a post written and scheduled to drop this morning since I knew I'd be away. I didn't manage it. Instead I'm dashing off a quick post in the hotel room before I get gaming for the day. I expect this will be a great event. I had a good time last …
Writing A Game Master’s Statement
A game master's statement is a way to communicate to prospective players about how I run games, how I think about games in general, and what I intend to accomplish with a new campaign in particular. Being clear, concise, and honest about I'm trying to do will help a player decide if my campaign is for them or if it's something they are unlikely to enjoy.
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