The last idea that I want to give you as you go out into a profession that frequently puts a lot of procedure and a lot of precautions and a lot of mumbo jumbo into what it does, this is not the highest form which civilization can reach. The highest form which civilization can reach is a seamless web of deserved trust. Not much procedure, just totally reliable people correctly trusting one another.

Charlie Munger- Commencement speech at USC Law School 2007.

As a game design principle, trust seems to have gone out the window.

If we trust one another, what rules are needful?

If I trust my game master, do I need access to the specifics of the resolution mechanisms?

If I trust the players, do I need to see their dice rolls?

If I trust my friends, do I require them to sign a pledge about how they are going to behave during our time together?

One thought on “Trust

  1. Pingback: Hogwater Design Intent – Grumpy Wizard

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