There’s is a lot of heated talk about the Dungeons & Dragons the brand.
I have thoughts. These thoughts are about the response I am seeing more than what WotC is doing.
Why are you surprised?
I am surprised that people are surprised that a publicly traded corporation is acting like a publicly traded corporation.
Hasbro is going to squeeze every bit of juice they can out of the brand. That’s what big corporations do. It is their purpose.
Hasbro brought in two Microsoft executives this year. The CEO of WotC and the VP in charge of Dungeons & Dragons. That alone should have told you what they were up to.
Be careful what you wish for.
WotC’s new edition will play out like most edition shifts. Most groups will move to the new edition. Quite a few will see no need to switch over and keep playing what they are already playing. Some will quit the hobby all together.
A few will try a different game.
I’ve seen commentators hopeful that there will be a considerable number of 5E players heading for the Old School Renaissance, and other indie RPGs.
I am all for open minded people trying OSR games because it looks like something they would enjoy.
I DO NOT want gamers who decide to play classic adventure games purely because they dislike WotC. They will likely cause more trouble than good.
What you might get is a bunch of very enthusiastic players showing up trying to make old school gaming more like new school gaming. There are all these problems with old school play and if you all would stop being so damn backward and I don’t understand why you insist on this pulp fantasy aesthetic, and character death is such an uncreative way to punish players and if you weren’t so antagonistic to collaborative storytelling…
That nonsense doesn’t affect what I do at my table but it does affect another hobby of mine; Talking about games online. It’s a hobby all it’s own. For those of us who participate in the talking about hobby games hobby, it gets annoying to have to direct “know it all” newbs to blog posts from ten years ago when they could have taken a minute to do a search.
Speculations about the OGL.
There is fiery conversation following the statement from WotC about the 1.1 OGL.
Most of the noise is whining from people who have made themselves serfs. They decided to make their income dependent on WotC and its feudal demesne, DM’s Guild.
Didn’t that agreement alert you to the sort of decisions WotC/Hasbro might make in the future?
If this OGL change is as bad as these people think it is, (I doubt it) then some folks are going to heading back to their barista jobs and WotC will barely notice.
Much of the commentary looks something like, “The Community will never tolerate that!” or “WotC doesn’t understand The Community!”
What do you mean by “The Community?” Certainly not everyone that plays 5E. Most of the people in that “community” are completely oblivious to the OGL and will pay almost no attention to any changes. “The Community” the #openDnD Twitterers are talking about is the tiny number of creators and people who prefer more creative and interesting work then the bland offerings of WotC.
The belief is that if WotC changes the OGL so that it is not worth the effort for small timers to make 3rd party products, creators will stop making them. “The Community” will be angry because the small fry are SOOO important to 5E gaming. The fans will go play a different game and the system will fail like 4E did. The ego is stunning.
5E is not 4E. It’s a better product than 4E and there are way too many people who’ve invested in it to abandon it. One D&D is going to be mechanically the same with some changes around the margins. Casual gamers (the majority of people playing 5E) hate to switch games and learn new systems. Once someone gets into the D&D system they rarely try something else. That’s why so many smaller game companies make 5E compatible versions of their products.
You might sell 1,000 copies of your Swords & Wizardry campaign if you’re lucky. With some good marketing you can sell 5,000 if you make it for 5E. Compared to what WotC sells, that’s almost nothing. For a small publisher, that’s a lot of money and can mean a year’s rent in a single Kickstarter.
The danger of selling to a gaming community built for the mass market is that the mass market doesn’t give a shit about your bespoke, boutique, auteur product. WotC sells hundreds of thousands of copies of even the most dogshit products they publish and a successful small timer sells a few hundred. Most products on DMs Guild probably don’t sell more than double digit numbers.
A few 3rd party publishers sell enough that they’ll have to give up some more money to WotC. They won’t abandon WotC or One D&D. They can’t. It’s their entire livelihood. Do you figure Matt Mercer is going to change over to Runequest?
Do you think Colville is going to give up YouTube revenue he’ll lose by leaving D&D because someone he’s never heard of has to go back to cleaning hotel rooms?
That’s all I have to say about that.
It will be interesting to see if WotC will destroy customer goodwill with some of their attempts to cash in on the “recurring revenue environment” as Ms. Williams put it during the investor call.
I predict there will be a lot more wailing and gnashing of teeth to come over the next year and half.
Yeah.
You know, even as someone who shares the hobby of “talking about games online,” I’m not overly concerned about newb-ish individuals entering the Old School conversation. Like my table game, my blogging pastime is my own, and I’ll (probably) continue to blather on regardless of who’s reading or not. If ignorant folks give me more topics to discuss and rant about…well, that’s just more fodder for Ye Old Blog, right? New topics are always welcome.
RE: This Quote
“Most of the noise is whining from people who have made themselves serfs.”
I really couldn’t have put it more succinctly.
I dropped out of the WH40K hobby after they released the 4th edition right on top of the 3rd. I mean, one can only be fooled so many times, right? And yet there are still people who continue to purchase every rule set that comes out, and re-buy (or re-work) the incredibly expensive miniatures in order to be ‘army compliant’ with the latest edition (now in its 9th…NINTH!…version). I probably shouldn’t fault (or judge) anyone’s choices of how they throw their time and money away (I have my own silly vices) but the more suckers are willing to shell out cold hard cash, the more encouragement they give their corporate masters to engage in the same hostile-to-customer/fan-base practices.
Because that’s really what it is: a hostile business practice.
Ah, well…at least it’s an easily avoided one. I just can’t help feeling a little sad when I see the chumps getting taken.
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I agree there probably won’t be too many new people entering the OSR.
I kinda feel bad for people that signed on for the 5E ride but at the same time, it was such an obvious con that I get over that feeling quickly.
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“Most of the noise is whining from people who have made themselves serfs.”
I couldn’t agree more. The gaming community and the game writing community are two very different spaces, unfortunately, I think many people (especially in the game writing community) treat them as the same thing.
I’m interested to see how WotC handles the new edition. They had a hit with 5e, and a lot of that was due to 3rd party podcasts, YouTube and Twitch streams. I can understand their desire to monetize, but if they’re not careful, they’ll end up killing the goose that’s laying the golden eggs. Unfortunately, like most publicly traded companies, the pressure for short-term gains is undoubtedly immense for them. Based on how they’ve handled M:tG in the last few years, I don’t have high hopes.
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I have a pet hypothesis that 5E’s success had more to do with the success of streams than the game itself or WotC’s marketing. I was very surprised when WotC marketing said in 2019 more people had learned to play D&D by watching YouTube videos than were taught by friends at a game table.
I go back and forth about whether they’ll kill the brand or not. I think they are driving out the players that have been around awhile. Not just OSR types but people who started playing when 3E was the current edition and maybe even 4E era players. What may keep the brand going is a new generation that love it, don’t mind paying a subscription fee or microtransactions for skins and because they are used to that from video games. That brand won’t be what I grew up with or play but a lot of people may like it alot. I don’t know.
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I think it’s quite likely that 5e’s success was driven by streamers and also the increase in technology that made it easy to engage with the game (VTTs, Discord, Twitch, etc.) during the pandemic. I doubt they’ll be able to kill the brand off completely, no matter how hard they mess it up. The question is whether they’ll be able to sustain the increase in player base that they’ve developed over the last few years. After all, D&D hasn’t always had the best reputation and it always managed to survive. When I was playing in the 90’s, I the game was viewed by most people in my town as either uncool or satanic, and now, it’s fairly mainstream.
It’s also not really possible for them to kill 5e. This is the same issue they had with 3e. If they were to release a really bad new edition, you’d have a Paizo-esque company arise to keep 5e going. I’m sure WotC must realize that’d be terrible for their bottom line.
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It does feel a bit like WotC/Hasbro is currently chasing the golden goose with an axe but we’ll see.
I’m very interested to see how the main 5e “influencers” react.
If I was Piazo I would be definitely on the phone to Mercer, Mulligan and the McElroys to see if they could be enticed to run their next campaign in PF2…
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