Encounters are the basic unit of play in a roleplaying game. Understanding what makes up an encounter is fundamental to game mastering and adventure design.
Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming
Encounters are the basic unit of play in a roleplaying game. Understanding what makes up an encounter is fundamental to game mastering and adventure design.
A commenter on one of my YouTube videos mentioned that he has trouble with writer's block. As I think many people have that issue, it might be helpful to discuss how I deal with creative blocks. The first thing we have to do is define the problem.
I am working on a series of videos about my method of creating a sandbox campaign. I am four videos into the series. I have seven more shot and I'm releasing them as I get them edited. https://youtu.be/P9SygS7OwRw I originally published this information in a fairly long document in my newsletter archive. If you'd like …
Adventures written by other people can be hard to fit into a sandbox campaign I build myself. There are ways of doing it but it also requires picking adventures that fit the setting I've created. If I create a setting that is very different from the implied or intended setting of the game I'm running then I'll have an even harder time finding an adventure that fits.
An "adventure", in roleplaying game lingo, is a situation or scenario intended for play with a particular roleplaying game within an implied or specific setting. An adventure, as a product class, has a few characteristics that make it different from most forms of written entertainment. What is an adventure for? An adventure scenario is a …
Continue reading What I Look For When I Shop For Published Adventures
Starting game masters often build too much of their world before their campaign starts. Too much world building can produce a lot of stuff that players never engage with in play. It can make it hard to use material I find after the campaign starts because I'll have to revise elements of my world or …
Continue reading How I Do Worldbuilding For My Sandbox Campaigns
Non-player characters are where I put my main effort when I create a sandbox campaign. There's an old how to post on how I create NPCs but in this one I'm going to tell you a bit about why I put so much effort into non-player characters. Non-player characters are the most important thing in …
Continue reading Why are Non-Player Characters My Main Focus in a Sandbox Campaign?
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