I want players to feel like their characters are in danger the moment they step into the dungeon. Making darkness a danger that players must deal with is one way to do that.
Category: house rules
Grumpy Wizard’s House Rules: Dual-classing
In my Kalador campaign, the group lost the player who ran the wizard to real life issues. It quickly became clear to the players that they needed a wizard in the group. I offered several options and what we came to was a player character would become a dual classed fighter/magic user. Because Swords & …
Grumpy Wizard’s Swords & Wizardry House Rules: Silver Standard
One of my favorite house rules is the Silver Standard. The concept is simple; silver pieces become the primary unit of exchange and treasure in lieu of the gold piece. There are a few other modifications required to make it work. Making a few extra tweaks to the system had some interesting and desirable effects …
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How I Use Reputation To Modify Reaction Rolls.
I use a 2D6 reaction roll for many social interaction encounters. One of the modifiers I employ is a for the reputation of the player characters.
Death And Dismemberment Table
My house rules for Death and Dismemberment, and Healing.
What are Hit Points?
I enjoy tinkering with games. I like borrowing and ideas from other referees to modify and insert into my games. For me, modding games is at least as much of the hobby as playing. Hit points, damage and healing is one of those areas where I have borrowed from other bloggers and modified the rules. …
Spider Silk Armor
Spider silk armor is the most expensive of unenchanted armor. Silk from monstrous giant spiders is collected and spun into thread. The thread is then formed into a textile of great strength and beauty. The fabric can be quilted by skilled artisans into jackets of light, flexible and effective armor. If plates of steel are …
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