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Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming

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Inspirational Reading: Zelazny

On June 4, 2019 By Travis MillerIn recommended2 Comments

Roger Zelazny is one of the writers I think is very under rated. Every time I read his work I wonder why I'm not reading more of it. In gaming circles, one of his most famous works is the Chronicles of Amber which is the nine novels he wrote in the Amber universe. It was later …

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Random Encounters Convey Information

On June 3, 2019 By Travis MillerIn game mastering advice2 Comments

A lot of people dislike random encounters. The way random encounter tables have been written in most gaming products over the years is why. They are usually treated as a way to provide minor challenges to players or to deplete their resources along the way to an adventure site. I use them for those purposes …

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Religion In D&D Annoys Me

On May 29, 2019 By Travis MillerIn musings1 Comment

I don't allow clerics or paladins in my Swords & Wizardry game. I don't like the way D&D handles the divine. I have read a considerable amount about pre-Christian European religion and was an adherent of a reconstructed version of Anglo-Saxon religion. Religion isn't the right word for what pre-Christian polytheistic people did. Their belief about the …

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The Best Way to Honor the Fallen

On May 27, 2019 By Travis MillerIn musings

The best way to honor the fallen who served in our armed forces is to live well. Imagine that you will meet them in the afterlife. They want to know how you lived. They want to know what their sacrifice bought. What will you tell them?

Mechanical Vs. Conceptual

On May 18, 2019 By Travis MillerIn musings

Brazillian Jiu Jitsu is a very interesting martial art. It is one of the few martial arts where live sparring is part of the training. Because it is primarily grappling, you can train at or near full intensity and usually avoid injuring your training partner. Many of the skills of Brazilian Jiu Jistsu are simple. …

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You Do Not Need to Roll For Everything

On May 16, 2019 By Travis MillerIn game mastering advice

You don't need to roll dice every time a character takes an action. It's OK, it is preferable, to just say, "Yep, you do it," and move the fuck on. Basic assumptions I make when I DM: Characters are competent. They can perform basic tasks necessary for adventuring. They can tie knots, climb ladders, put …

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I Don’t Care What Gary Intended

On May 13, 2019 By Travis MillerIn musings

Every now and again, I'll see someone write something about how a certain rule interpretation or style of play was not what Gary intended. I don't care. Having some understanding about what was intended tells me what Gary wanted when he played his game. That's nice as far as it goes. It is helpful to …

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Travis Miller

I write about tabletop role-playing games, sword-and-sorcery fiction, storytelling, and heavy metal. 

The friendships I’ve forged while playing adventure games, listening to heavy music, and sharing stories saved my life and made it worth living.  

I live in a suburb of Cleveland, Ohio. America’s most underrated city.

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Cover of a a roleplaying game product titled "Hogwater: Village of Secrets" by Travis Miller


Hogwater: Village of Secrets is a starting location for a sandbox campaign. It includes everything you need to begin a campaign while still having the space to add your favorite old school modules or build your own. There are factions, non-player characters, unique monsters, locations, and a series of pre-written hooks for you to introduce players to the village of Hogwater and its troubles.

Immortals Inc, one of Cleveland's best Friendly Local Game Stores, keeps signed copies of Hogwater in stock. They ship to locations inside of the United States or you can pick it up yourself if you happen to be in the area. Great shop and great people. I also run special events and appear on their YouTube channel from time to time.

Buy Hogwater on Lulu in Print. Send me the receipt and I'll send you a PDF for free.

Buy Hogwater in PDF on Lulu

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