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Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming

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The Entertainment Business is Hard

On March 25, 2019March 25, 2019 By Travis MillerIn fiction

If someone I know has good taste tells me, "Fonda Lee's books are really great, you should read them." Then I probably will. I might anyway, she's published by Orbit, one of my favorite publishers.  She was nominated for a Nebula and won a World Fantasy Award for best novel. They typically don't hand those …

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Why?

On March 24, 2019April 10, 2025 By Travis MillerIn Grumpy Wizard News

Why am I writing this blog? First. It is an exercise for me to meet deadlines. You may have noticed that I've published a short post almost every day for about two months. Accepting that I may have to ship something that is "good enough" maybe not as good as it could be but good …

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Trust

On March 23, 2019March 23, 2019 By Travis MillerIn game mastering advice

Building and maintaining trust is important for a game master. If the players trust you to build a setting, an adventure, a scene that is going to have a satisfying pay off, then they might go along when they aren't sure where your hooks are taking them. If the players trust you then they may …

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Just A Game

On March 22, 2019March 21, 2019 By Travis MillerIn musings

I hear/read, "It's just a game," from time to time. It is usually meant as a dismissive statement. This "elf game" hobby isn't all that important, not really. Except it is, to me. When I was 19, I was in an emotionally deep dark hole. I was depressed. Horribly depressed. You see, I had joined …

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Concept First, Mechanism Second

On March 21, 2019 By Travis MillerIn game mastering advice

The conceptual situation or encounter has primacy in the games I run. I describe the scene with no reference to mechanisms of the game what so ever. The players tell me what they want to do. If the character is a thief and they want to climb a garden wall and what I want the …

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All About the Combat

On March 20, 2019April 10, 2025 By Travis MillerIn musings

Occasionally, I will see a critique of a particular character class in 5E that puzzles me. It will say something like, "Such and such is broken/underpowered/boring because they don't compare favourably to the other classes, during combat.” I never read a complaint that the person playing the barbarian character is bored when the thief is …

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Evoking Curiosity In Players

On March 19, 2019 By Travis MillerIn game mastering advice

Set up questions. Questions demand answers. Adventures lead to answers. An adventure location in one of my old campaigns. A dwarf is looking for some adventurers to rescue or recover the remains of his brother in law. The two of them were prospecting in an old mine when they were attacked by a pack of …

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Travis Miller

I write about tabletop role-playing games, sword-and-sorcery fiction, storytelling, and heavy metal. 

The friendships I’ve forged while playing adventure games, listening to heavy music, and sharing stories saved my life and made it worth living.  

I live in a suburb of Cleveland, Ohio. America’s most underrated city.

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Cover of a a roleplaying game product titled "Hogwater: Village of Secrets" by Travis Miller


Hogwater: Village of Secrets is a starting location for a sandbox campaign. It includes everything you need to begin a campaign while still having the space to add your favorite old school modules or build your own. There are factions, non-player characters, unique monsters, locations, and a series of pre-written hooks for you to introduce players to the village of Hogwater and its troubles.

Immortals Inc, one of Cleveland's best Friendly Local Game Stores, keeps signed copies of Hogwater in stock. They ship to locations inside of the United States or you can pick it up yourself if you happen to be in the area. Great shop and great people. I also run special events and appear on their YouTube channel from time to time.

Buy Hogwater on Lulu in Print. Send me the receipt and I'll send you a PDF for free.

Buy Hogwater in PDF on Lulu

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Ten Foot Pole

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