Is your starting to feel just OK. Not bad but not good either. That might be a problem but the problem might be your attitude.
Tag: dungeon mastering
How Much Backstory Do I Need For An Adventure?
If you've ready many published adventures, you'll know that designers feel the need to put a lot of backstory into the adventure that has no purpose other than to entertain a reader who doesn't plan on actually running the adventure. I decide on how much backstory I need by deciding how much information the players require to achieve the party's objectives.
If You Like TTRPG Blogs, Check Out This Map
Elmcat's map of the tabletop RPG blogosphere is an incredible contribution. I am reminded to engage more with other blogs.
Grumpy Wizard Site News October 2025
News about changes to the blog and my other activities on the internets.
Why and How I Connect Adventure Locations To Everything Else In a Sandbox Campaign
The freedom players have in a sandbox campaign creates some challenges for a game master. Players ignore adventure locations you’ve spent hours building. Players can make choices that you don’t expect and don’t have anything prepared to handle. Players who aren't used to sandbox play can be passive. I learned that one way to address …
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Origins 2025 Convention Report
I went to Origins 2025 and had a great time.
Why is Game Mastering Easier Than Storytelling?
Some of the most common, well meaning, and simply wrong advice given to game masters in the last 30 years is "tell a story." Storytelling is hard to do well. Game mastering less difficult and often produces better results if you just let the game do the work.
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