What make an OSR game an OSR game? I have a simple heuristic and thoughts about the broader definition.
I see signs that there are some writers returning to sword-and-sorcery. I don't expect to see Del Rey or Tor publishing anthologies of new stories. I think we are in the beginning stages of a small but spirited small press revival of the genre. I have a few ideas why that might be.
Is the OSR anti-5E? Eh...sort of.
Emergent narrative is a fundamental concept of Old School Renaissance gaming.
A lot of game masters picking up an OSR game believe that the rule set is the number one difference between WotC published versions of D&D and Old School Renaissance. I disagree.
Old school games emphasize teamwork more than contemporary designs. The reason why is hidden behind another characteristic of old school games.
Most old school DM's and players, in my experience, have not been a part of games with high level characters. The lethality of old school play can keep you from getting a character much over 6th or 7th level. A lot of campaigns fizzle out before characters hit 9th or 10th level. Often this is …