OSRIC 3rd edition is crowdfunding on Backerkit and I pledged my support to it. I am not part of the team the wrote it and I have no affiliation with Mythmere Games. I backed it because I value the game and the people who produced it.
Author: Travis Miller
On the 21st Century Opportunities To Make a Living as an Artist
It used to be next to impossible to make a reasonable living as an artist in any medium. It's still not easy. It was never easy. It will never be easy. Today, making a living as an artist or entertainer is hard in ways that are different from the way it was hard in the …
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Why is Game Mastering Easier Than Storytelling?
Some of the most common, well meaning, and simply wrong advice given to game masters in the last 30 years is "tell a story." Storytelling is hard to do well. Game mastering less difficult and often produces better results if you just let the game do the work.
Are You Subscribed to the Grumpy Wizard Newsletter?
I've thought about how to get more subscribers to my newsletter without being a pest. I decided that posting about it on the blog every now and again is the best approach.
What is the Essential Experience of Dungeons & Dragons?
I use the word "experience" a lot in my writing. It's one of those words I find useful but troublesome. Like the word "fun", it is vague and full of underlying assumptions. One dictionary definition of experience is "an event or occurrence that leaves an impression on someone." An experience isn't merely an event or …
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Five Lessons About the TTRPG Business From Mike Mearls
Mike Mearls, the chief architect of the Fifth Edition of Dungeons & Dragons, has recently spoken to some podcasters and YouTubers about the current state of 5th edition Dungeons & Dragons and the tabletop role-playing game business. This conversation with Ben of Questing Beast was very revealing. In it, Mike talks about how 5E came …
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Why Lists are My Favorite Sandbox Campaign Tool
If you watch my Sandbox Campaign Creation Process videos, you will note that I make a lot of lists. Lists are one of my favorite game mastering tools for creating a campaign, preparing for an individual session, and running the game at the table. I use lists to help with sandbox campaign planning Planning is …
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