News about changes to the blog and my other activities on the internets.
Author: Travis Miller
Why and How I Connect Adventure Locations To Everything Else In a Sandbox Campaign
The freedom players have in a sandbox campaign creates some challenges for a game master. Players ignore adventure locations you’ve spent hours building. Players can make choices that you don’t expect and don’t have anything prepared to handle. Players who aren't used to sandbox play can be passive. I learned that one way to address …
Continue reading Why and How I Connect Adventure Locations To Everything Else In a Sandbox Campaign
Nostalgia for the OSR Blogs of Yore
James at Grognardia and John from The Nine and Thirty Kingdoms wrote some nostalgia posts about the OSR blogging scene circa 2010 and a few years after. I share their wistful thoughts about the early days of the OSR blogging scene. During that time, I read blogs, occasionally commented and would use some of the …
Origins 2025 Convention Report
I went to Origins 2025 and had a great time.
Signal Boost: OSRIC 3.0 Crowdfunding on Backerkit
OSRIC 3rd edition is crowdfunding on Backerkit and I pledged my support to it. I am not part of the team the wrote it and I have no affiliation with Mythmere Games. I backed it because I value the game and the people who produced it.
On the 21st Century Opportunities To Make a Living as an Artist
It used to be next to impossible to make a reasonable living as an artist in any medium. It's still not easy. It was never easy. It will never be easy. Today, making a living as an artist or entertainer is hard in ways that are different from the way it was hard in the …
Continue reading On the 21st Century Opportunities To Make a Living as an Artist
Why is Game Mastering Easier Than Storytelling?
Some of the most common, well meaning, and simply wrong advice given to game masters in the last 30 years is "tell a story." Storytelling is hard to do well. Game mastering less difficult and often produces better results if you just let the game do the work.
You must be logged in to post a comment.