The party meets some vulture headed monsters and a man in a silk robe while trying to break down the door to a vault.
Beware the pitfalls of putting too much interesting stuff in your adventure scenarios.
The book begins with "What is the thing that we call a role-playing game?" Jon Peterson doesn't answer that question but he did document the first conversations of people attempting to.
Quntus, Atticus, Ozrick and Cullen visit Farhat the dogman, Arpad the glurm and kill some nasty wights.
Old school games emphasize teamwork more than contemporary designs. The reason why is hidden behind another characteristic of old school games.
Atticus, Quintus, and Ozrick visit Oktar's Town and put on a show.
Focus on the thing that players are likely to interact with and what they will care about, and the rest of your worldbuilding can be made up of bullet points, quick sketches and scribbles on index cards.