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Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming

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Category: design theory

Simulation Isn’t Always Fun

On September 7, 2019 By Travis MillerIn design theory

I've played a few war games at conventions which were built around scenarios where the outcome was known. One was the fall of Gondolin, a battle at the end of the First Age of Tolkien's Middle-Earth and the other was the Battle of Thermopylae. There was no way for the player playing the elves of …

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Brilliant Post At Cave Girl’s Game Stuff

On September 6, 2019 By Travis MillerIn design theory1 Comment

Just a quick response to this post on Cave Girl's Game Stuff about applying the term diegesis to ttrpg. I think it makes a lot of sense. In particular, I absolutely agree with this quote. One thing I find attracts me to various games - notably Powered By The Apocalypse and OSR games - is …

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It’s The Power Curve

On August 26, 2019August 25, 2019 By Travis MillerIn design theory, musings

I've not played 5th edition. I own the DMG, PHB, Monster Manual, DM screen and the starter set. When the game came out, I fully intended to run a campaign and I still might. I am hesitant to do so. Just as one can be introduced to a strange food combination like lutefisk ice cream …

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Not All Metagaming Is Bad

On August 12, 2019 By Travis MillerIn design theory, game mastering advice3 Comments

I roll almost everything out in the open for my Swords And Wizardry game. That includes monster hit points, monster to hit rolls, monster saves and random encounter rolls. The random encounter roll is one that my players metagame all the time. If they make noise trying to break down a door in a monster infested …

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Story is Context

On August 10, 2019 By Travis MillerIn design theory3 Comments

In RPG's whether it is on the table top or on the screen, story is the context of the game. It isn't the game itself, it is the context for the game. It is what allows the game to make sense to the players. Why are we going into this subterranean maze full of traps …

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Video Game Design and Theory

On May 5, 2019May 4, 2019 By Travis MillerIn design theory

I use Google a lot when I'm writing some of my posts. Typically the ones about game design theory. It turns out, there is a whole literature about game design from academics and professional game designers in the video game industry. The little bit I've read has lot of the same ideas people in the …

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Responsibility is A Better Word

On April 28, 2019 By Travis MillerIn design theory

An imbalance of "power" is one of the criticisms of RPG's that utilize a game master. Most table top role playing games have this basic structure. There is one game master and one or more players. The game master decides what the "world" of the game is like. The "world" includes all the people, places …

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Travis Miller

I write about tabletop role-playing games, sword-and-sorcery fiction, storytelling, and heavy metal. 

The friendships I’ve forged while playing adventure games, listening to heavy music, and sharing stories saved my life and made it worth living.  

I live in a suburb of Cleveland, Ohio. America’s most underrated city.

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Cover of a a roleplaying game product titled "Hogwater: Village of Secrets" by Travis Miller


Hogwater: Village of Secrets is a starting location for a sandbox campaign. It includes everything you need to begin a campaign while still having the space to add your favorite old school modules or build your own. There are factions, non-player characters, unique monsters, locations, and a series of pre-written hooks for you to introduce players to the village of Hogwater and its troubles.

Immortals Inc, one of Cleveland's best Friendly Local Game Stores, keeps signed copies of Hogwater in stock. They ship to locations inside of the United States or you can pick it up yourself if you happen to be in the area. Great shop and great people. I also run special events and appear on their YouTube channel from time to time.

Buy Hogwater on Lulu in Print. Send me the receipt and I'll send you a PDF for free.

Buy Hogwater in PDF on Lulu

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