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Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming

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Category: game mastering advice

Inference

On April 7, 2020 By Travis MillerIn game mastering advice, storytelling

Inference is one of the greatest mental tools that evolution has given humans. You see the hoof print of a deer in the snow. The snow is fresh, it stopped snowing just before dawn, a few hours ago. The print is clear and clean. Readers and players of RPG's make inferences all the time. A …

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One Approach To Finding New Players

On March 31, 2020 By Travis MillerIn game mastering advice2 Comments

For a variety of different reasons, you have decided you want to bring a new person into your RPG group. Finding players is easier today than it used to be. Finding players who will be interested in playing your game and will fit in with an established group is as hard as ever. One thing …

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They Don’t Want the Thing You Make

On March 16, 2020June 10, 2024 By Travis MillerIn game mastering advice5 Comments

I have picked up a somewhat abstract way to think about how to go about game mastering, game design and writing. I think I originally learned it from Seth Godin but have seen it in other places. The concept is this, people don't want the thing you make. What they want is how the thing …

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Because He’s Fucking Busy!

On March 12, 2020January 4, 2021 By Travis MillerIn game mastering advice

A common NPC in RPG's, table top and video game both, is the "quest giver." There's that old platitude of, "If you want something done right, do it yourself." So why is the quest giver not just taking care of this problem themselves?  I use this question as a prompt for creating adventures and world …

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Convention Gaming Part III: Design

On January 18, 2020October 11, 2023 By Travis MillerIn conventions, game mastering advice1 Comment

I like to write adventures just for convention play. These are games that I am probably not going to run as part of my campaign. Every now and again I throw a convention game into a campaign but for the most part these are unique events. Part of the fun of a convention, for me, …

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Convention Games: Part 2- Challenges

On January 8, 2020 By Travis MillerIn game mastering advice1 Comment

Running role-playing games at a convention or a one shot at a game shop for Free RPG Day is a different animal from running campaigns. There are some things you need to consider before you begin writing your adventure. You have no control over who sits down at the table. Generally speaking, GM's at conventions …

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You Must Create Tension

On December 24, 2019October 27, 2020 By Travis MillerIn game mastering advice

The most important tool of the game master is tension. Tension is created  primarily by uncertain outcomes. If you are good at creating tension, your players will feel it in their guts. You'll know you've turned up the tension when they look worried and lean in to see the result of the die roll. The …

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Travis Miller

I write about tabletop role-playing games, sword-and-sorcery fiction, storytelling, and heavy metal. 

The friendships I’ve forged while playing adventure games, listening to heavy music, and sharing stories saved my life and made it worth living.  

I live in a suburb of Cleveland, Ohio. America’s most underrated city.

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Cover of a a roleplaying game product titled "Hogwater: Village of Secrets" by Travis Miller

If you aren't logged into DTRPG or have your account settings to see adult content, Hogwater won't show up for you when you click on the link. The "adult" content is limited to the cover and bit of suggestive text in one encounter.

Hogwater: Village of Secrets is a starting location for a sandbox campaign. It includes everything you need to begin a campaign while still having the space to add your favorite old school modules or build your own. There are factions, non-player characters, unique monsters, locations, and a series of pre-written hooks for you to introduce players to the village of Hogwater and its troubles.

Immortals Inc, one of Cleveland's best Friendly Local Game Stores, keeps signed copies of Hogwater in stock. They ship to locations inside of the United States or you can pick it up yourself if you happen to be in the area. Great shop and great people. I also run special events and appear on their YouTube channel from time to time.

Buy Hogwater on Lulu in Print. Send me the receipt and I'll send you a PDF for free.

Buy Hogwater in PDF on Lulu

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