Game Objects vs. Game Mechanisms

I think the most significant difference between "old school" and "new school" D&D is what players primarily attend to and how they interact with the obstacles placed in front of them in the game. Old School: Players primarily interact with game objects which I define as the NPC's, monsters, sentient magical constructs/devices, the PC's physical …

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If That Old Game is So Good, Why is Everyone Playing the New One?

A frequent critique I see is that old games must suck because more people are playing a recently published game. The argument goes, "If that old game is so good then why isn't it as popular as the new game?" There are reasons people play newer releases of games that have nothing to do with …

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What a Role-Playing Game is Not

Role-playing games are not stories. This is a position with which many game masters and game designers disagree. This misunderstanding by designers and game masters is why most published adventures suck. It is why most published campaigns, adventures and supplement books fail at being game supplements. Games have elements which are similar to stories. Both …

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