Why and How I Connect Adventure Locations To Everything Else In a Sandbox Campaign

The freedom players have in a sandbox campaign creates some challenges for a game master. Players ignore adventure locations you’ve spent hours building. Players can make choices that you don’t expect and don’t have anything prepared to handle.  Players who aren't used to sandbox play can be passive. I learned that one way to address …

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How I Use Published Adventures In A Homebrew Sandbox

Adventures written by other people can be hard to fit into a sandbox campaign I build myself. There are ways of doing it but it also requires picking adventures that fit the setting I've created. If I create a setting that is very different from the implied or intended setting of the game I'm running then I'll have an even harder time finding an adventure that fits.

How I Do Worldbuilding For My Sandbox Campaigns

Starting game masters often build too much of their world before their campaign starts. Too much world building can produce a lot of stuff that players never engage with in play. It can make it hard to use material I find after the campaign starts because I'll have to revise elements of my world or …

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Why are Non-Player Characters My Main Focus in a Sandbox Campaign?

Non-player characters are where I put my main effort when I create a sandbox campaign. There's an old how to post on how I create NPCs but in this one I'm going to tell you a bit about why I put so much effort into non-player characters. Non-player characters are the most important thing in …

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