Here's a simple technique that may help you to avoid cliche and create stories with interesting details.
Category: storytelling
Great Game Masters Don’t Tell the Player Character’s Story
As a game master, you don't have to be a highly skilled story teller to get a good story out of your game.
The Elements of Villainy
In most genres of story, the protagonist has an internal shift from the beginning of the story to the end of the story. They believe something different, they have new skills or ideals, a new point of view. There are a few genres, like sword and sorcery or super hero stories, where that can happen …
Inference
Inference is one of the greatest mental tools that evolution has given humans. You see the hoof print of a deer in the snow. The snow is fresh, it stopped snowing just before dawn, a few hours ago. The print is clear and clean. Readers and players of RPG's make inferences all the time. A …
Escalation: Thoughts about GoT Season 8
If you haven't watched Game of Thrones season 8 yet, you might skip this post. One of the key elements of story telling is the steady escalation of stakes. Generally, the stakes go up gradually until they hit a peak, a climax in the conflict occurs and there is some sort of resolution. In a …
I Write To Find Out What I Think
I am not knowledgeable about brain function or the neurological mechanisms that create thoughts and ideas. I do believe that a lot of my thinking is not conscious. I believe am not aware of a great deal of my belief. This is a strange idea that I took a long time coming to. I am …
“Satisfying Narrative”
There are some games which have the stated design intent of creating "satisfying narratives." This outcome is unlikely. Why is that? Intentionally creating good stories is hard. People spend decades of their lives devolping this skill. People spend thousands of hours writing, workshopping and taking classes to develop the skill of creating a single well …
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