James at Grognardia and John from The Nine and Thirty Kingdoms wrote some nostalgia posts about the OSR blogging scene circa 2010 and a few years after. I share their wistful thoughts about the early days of the OSR blogging scene. During that time, I read blogs, occasionally commented and would use some of the …
Origins 2025 Convention Report
I went to Origins 2025 and had a great time.
Signal Boost: OSRIC 3.0 Crowdfunding on Backerkit
OSRIC 3rd edition is crowdfunding on Backerkit and I pledged my support to it. I am not part of the team the wrote it and I have no affiliation with Mythmere Games. I backed it because I value the game and the people who produced it.
On the 21st Century Opportunities To Make a Living as an Artist
It used to be next to impossible to make a reasonable living as an artist in any medium. It's still not easy. It was never easy. It will never be easy. Today, making a living as an artist or entertainer is hard in ways that are different from the way it was hard in the …
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Why is Game Mastering Easier Than Storytelling?
Some of the most common, well meaning, and simply wrong advice given to game masters in the last 30 years is "tell a story." Storytelling is hard to do well. Game mastering less difficult and often produces better results if you just let the game do the work.
Are You Subscribed to the Grumpy Wizard Newsletter?
I've thought about how to get more subscribers to my newsletter without being a pest. I decided that posting about it on the blog every now and again is the best approach.
What is the Essential Experience of Dungeons & Dragons?
I use the word "experience" a lot in my writing. It's one of those words I find useful but troublesome. Like the word "fun", it is vague and full of underlying assumptions. One dictionary definition of experience is "an event or occurrence that leaves an impression on someone." An experience isn't merely an event or …
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