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Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming

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Your Story Sucks

On August 19, 2021July 23, 2025 By Travis MillerIn game mastering advice9 Comments

If you think the game is about "your story," then you are in trouble.

The Internal Story Problem

On August 5, 2021August 9, 2021 By Travis MillerIn musings, storytelling2 Comments

Story is what happens inside the character. Any good editor or writer will tell you the following: There are two lines of narrative inside of a good novel. Short stories, particularly pulp sword and sorcery type stories, often only have one of these lines. The two lines are the external story and the internal story. …

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Blog Summary for July 2021

On July 31, 2021April 10, 2025 By Travis MillerIn Grumpy Wizard News2 Comments

July was the best month I've ever had for views and visitors. Thank you for taking the time to read some of my posts. I am pleased and surprised by the reception of my 2E post. It produced the most views in a single day I've ever had on this blog. That one pushed July …

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2nd Edition Advanced Dungeons & Dragons is underrated.

On July 29, 2021July 30, 2021 By Travis MillerIn 2E7 Comments

The second edition of Advanced Dungeons and Dragons had a lot of great products and yet it gets very little love.

Five “Off Label” Tools for Game Masters

On July 22, 2021July 27, 2021 By Travis MillerIn game mastering advice, inspiration, musings5 Comments

Pharmacists call certain applications of drugs "off label" when a drug is prescribed for a condition it has no approval for. Here are some "off label" tools for game masters.

Hogwater Design Intent

On July 15, 2021October 16, 2024 By Travis MillerIn devlog, hogwater1 Comment

Hogwater was where my last Swords and Wizardry campaign began. My main intent with Hogwater: Village of Lies is to give referees a village they can use as a starting place to build a campaign or an interesting location to drop into their existing campaign. It also has the purpose of providing an example of …

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Superficial Heroism

On July 8, 2021July 7, 2021 By Travis MillerIn musings3 Comments

Most tabletop role-playing games feature heroic characters. In many, if not most of those games, the heroism is superficial. In the best stories, (remember stories are not games) characters are revealed by their words and deeds as the storyteller unravels the story. At the climax of the story, the protagonist has to make a choice. …

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Travis Miller

I write about tabletop role-playing games, sword-and-sorcery fiction, storytelling, and heavy metal. 

The friendships I’ve forged while playing adventure games, listening to heavy music, and sharing stories saved my life and made it worth living.  

I live in a suburb of Cleveland, Ohio. America’s most underrated city.

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Cover of a a roleplaying game product titled "Hogwater: Village of Secrets" by Travis Miller


Hogwater: Village of Secrets is a starting location for a sandbox campaign. It includes everything you need to begin a campaign while still having the space to add your favorite old school modules or build your own. There are factions, non-player characters, unique monsters, locations, and a series of pre-written hooks for you to introduce players to the village of Hogwater and its troubles.

Immortals Inc, one of Cleveland's best Friendly Local Game Stores, keeps signed copies of Hogwater in stock. They ship to locations inside of the United States or you can pick it up yourself if you happen to be in the area. Great shop and great people. I also run special events and appear on their YouTube channel from time to time.

Buy Hogwater on Lulu in Print. Send me the receipt and I'll send you a PDF for free.

Buy Hogwater in PDF on Lulu

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