If you think the game is about "your story," then you are in trouble.
The Internal Story Problem
Story is what happens inside the character. Any good editor or writer will tell you the following: There are two lines of narrative inside of a good novel. Short stories, particularly pulp sword and sorcery type stories, often only have one of these lines. The two lines are the external story and the internal story. …
Blog Summary for July 2021
July was the best month I've ever had for views and visitors. Thank you for taking the time to read some of my posts. I am pleased and surprised by the reception of my 2E post. It produced the most views in a single day I've ever had on this blog. That one pushed July …
2nd Edition Advanced Dungeons & Dragons is underrated.
The second edition of Advanced Dungeons and Dragons had a lot of great products and yet it gets very little love.
Five “Off Label” Tools for Game Masters
Pharmacists call certain applications of drugs "off label" when a drug is prescribed for a condition it has no approval for. Here are some "off label" tools for game masters.
Hogwater Design Intent
Hogwater was where my last Swords and Wizardry campaign began. My main intent with Hogwater: Village of Lies is to give referees a village they can use as a starting place to build a campaign or an interesting location to drop into their existing campaign. It also has the purpose of providing an example of …
Superficial Heroism
Most tabletop role-playing games feature heroic characters. In many, if not most of those games, the heroism is superficial. In the best stories, (remember stories are not games) characters are revealed by their words and deeds as the storyteller unravels the story. At the climax of the story, the protagonist has to make a choice. …
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