Do It Ourselves
Dragon’s Bend Sessions 1-4
Our adventurers, acquire some gear, foil a kidnapping, avoid a troll, meet some mutants and do business with an anthropomorphic ox.
Dragon’s Bend Campaign
My home group started a new Swords and Wizardry campaign. There are dog-men, a sorcerer ox and a chieftain with anger issues.
People and Monsters
Monsters are beings animated by the spirit of Chaos. There is some Law in them, otherwise they could not take on a persistent form. They are not life with a balance of Law and Chaos. They are imbalanced. More Chaos than Law with just enough Law that the forces of Chaos cannot control monsters. Chaos can intimidate or frighten monsters into servitude, for a while.
Alignment, Cosmology, People and Monsters
I've developed/borrowed/stolen a cosmology for my Swords and Wizardry games. It has been in my head for quite some time but not written down. Hopefully, it is somewhat coherent.
Your Story Sucks
If you think the game is about "your story," then you are in trouble.
The Internal Story Problem
Story is what happens inside the character. Any good editor or writer will tell you the following: There are two lines of narrative inside of a good novel. Short stories, particularly pulp sword and sorcery type stories, often only have one of these lines. The two lines are the external story and the internal story. …
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