Early in my work on building a setting for a game or story, I want to know the social, political, religious and economic groupings. Character groups are one of the most important elements of your setting. This is true for both fiction and gaming. Characters must want something that is difficult to keep or get. …
Tag: characters
Building Non-Player Characters
Role playing games, properly understood, are not stories. They are imaginary events resolved by game mechanics which stories emerge from afterward. However, role playing games have a lot in common with stories. One of the most obvious commonalities is characters. I've talked a little bit about player characters here on the blog before but I …
You must be logged in to post a comment.