A game master can be creative with weirdness. You can create completely new monsters, magic items, and adventure situations. Another way to be creative is to take the things we already have and use them in ways that subvert expectations while fitting within the constraints of the game rules and the typical fantasy setting.
Tag: D&D
Rules and Rulings for Darkness in Classic D&D
I want players to feel like their characters are in danger the moment they step into the dungeon. Making darkness a danger that players must deal with is one way to do that.
Can Vs Should
Discarding the theory that there are only certain ways a particular game should be played and experimenting with how it can be played has helped me to get more of what I want than accepting the common advice given by people who are not me and do not want what I want.
Where Do I Fall in the Low Prep Vs High Prep Debate?
One of the debates I see pop up on social media from time to time is "Low Prep Vs. High Prep." Some say you should do as little as possible and improvise because players are going to do things you don't expect anyway. Others say you should do as much as possible so that you …
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Tolkien’s Elves, Dwarves, and Hobbits Don’t Belong in Dungeons & Dragons
I don't like elves, dwarves, and halflings in Dungeons & Dragons. We all know the way they look and feel in D&D was lifted out of Lord of the Rings. The inclusion of elves, dwarves, hobbits, orcs, ents, and balrogs (don't get me started on balrogs) into Dungeons & Dragons was a design mistake in …
Continue reading Tolkien’s Elves, Dwarves, and Hobbits Don’t Belong in Dungeons & Dragons
How Much Backstory is Necessary For a Homemade Sandbox Campaign?
How much backstory and history do I make for my sandbox campaigns?
The Positive Impact of D&D In My Life
2024 is the 50th anniversary of Dungeons & Dragons. I've spent a lot of time thinking about why D&D has lasted so long, been so successful, and continued to gather new fans throughout that time. The answer I've come up with is that it is not just one thing. The reason D&D is such a …
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