I get grumpy about lackadaisical lexicography during discussions of the ludic arts.
Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming
I get grumpy about lackadaisical lexicography during discussions of the ludic arts.
Gamehole Con was a great time and I look forward to coming back again next year.
News about changes to the blog and my other activities on the internets.
The freedom players have in a sandbox campaign creates some challenges for a game master. Players ignore adventure locations you’ve spent hours building. Players can make choices that you don’t expect and don’t have anything prepared to handle. Players who aren't used to sandbox play can be passive. I learned that one way to address …
Continue reading Why and How I Connect Adventure Locations To Everything Else In a Sandbox Campaign
I went to Origins 2025 and had a great time.
OSRIC 3rd edition is crowdfunding on Backerkit and I pledged my support to it. I am not part of the team the wrote it and I have no affiliation with Mythmere Games. I backed it because I value the game and the people who produced it.
Some of the most common, well meaning, and simply wrong advice given to game masters in the last 30 years is "tell a story." Storytelling is hard to do well. Game mastering less difficult and often produces better results if you just let the game do the work.
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