The implied setting of Original Dungeons & Dragons was post collapse not post apocalypse.
Focus on the thing that players are likely to interact with and what they will care about, and the rest of your worldbuilding can be made up of bullet points, quick sketches and scribbles on index cards.
When I'm creating a campaign for Swords & Wizardry one of the first steps in my process are to define the groups that exist in the setting. I start with very broad strokes and ideas. In the beginning...there is swirling Chaos that becomes more clear as I make progress. I start by thinking about the …
What is it for? is a question that can help you when you are brainstorming ideas for magic items, locations, and quest objectives.
I've developed/borrowed/stolen a cosmology for my Swords and Wizardry games. It has been in my head for quite some time but not written down. Hopefully, it is somewhat coherent.
There's always an asshole.
James of Grognardia published a post earlier this week wondering what level a king might be and if they had to be a high level character. He makes a good point. Many rulers, particularly in a sophisticated empire with rulership that is inherited, would not be involved in the activities D&D rewards with experience. In …