The Grumpy Wizard reviews Robert Eggers remake of the classic Nosferatu.
Author: Travis Miller
Brain Rot Vs. Classic Adventure Gaming
"Brain rot" is the word of the year for 2024. 1974 offers some ideas for what we might do about it.
Why, When, and Where I Place Secret Doors In Dungeons
Most referees know the rules and how to make rulings for secret doors. Why, when, and where to use them in a dungeon might is also worth considering.
What Makes a Good Encounter?
Modern game designers talk about mechanics or storytelling when they talk about encounters. I have a different approach that goes to the root of why we play.
What Is An “Encounter” In A Classic Adventure Game?
Encounters are the basic unit of play in a roleplaying game. Understanding what makes up an encounter is fundamental to game mastering and adventure design.
On Writer’s Block: Part 2: What I Do About Writer’s Block
We use the term "writer's block" to describe our inability to deal with the emotions we feel when we face a blank page or a problem with the work that doesn't have an obvious solution. Often writers are blocked and have no idea why. They simply can't come up with an idea. We sit at …
Continue reading On Writer’s Block: Part 2: What I Do About Writer’s Block
On Writer’s Block: Part 1: Is Writer’s Block Real?
A commenter on one of my YouTube videos mentioned that he has trouble with writer's block. As I think many people have that issue, it might be helpful to discuss how I deal with creative blocks. The first thing we have to do is define the problem.
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