Another thing that I look for in a Kickstarter is a reward that only supporters will get. If I am going to help you get your thing off the ground, at least give me a discount or a something of value as a show of appreciation. If I think I will be able to buy …
Author: Travis Miller
Congratulations to Rick
Rick at the blog Don't Split the Party is celebrating 40 years of continuous gaming in his campaign setting. That's quite an achievement. In an age where Wizards of the Coast says the average D&D campaign lasts less than six months, I am impressed by the longevity of Rick's game. I enjoy reading Rick's blog and have …
This is What Happens When You Think “Game”
Things that have happened in my current Swords and Wizardry campaign that I did not script. These are things that my players did or my response to what my players did at the table. I didn't plan or anticipate any of this in advance. It is simply what happened in the game. There's lots more but here …
Reaver
The continent of Madaras once promised a new start for settlers, but 200 years after its discovery, the war rages on. Deep within this savage and untamed land, a darkness builds at that must be stopped at all costs. In July, Image Comics released an interesting new dark fantasy series called Reaver. The first two issues have …
Heroic Adventure Gaming
Many commentators over the years have asserted that the "murderhobo" was generally what old school D&D characters amounted to "back in the day." That may have been true in the hobby broadly but I don't think it was true at the very beginning of the hobby and for some of those early players/DM's, that hasn't …
Not All Metagaming Is Bad
I roll almost everything out in the open for my Swords And Wizardry game. That includes monster hit points, monster to hit rolls, monster saves and random encounter rolls. The random encounter roll is one that my players metagame all the time. If they make noise trying to break down a door in a monster infested …
Story is Context
In RPG's whether it is on the table top or on the screen, story is the context of the game. It isn't the game itself, it is the context for the game. It is what allows the game to make sense to the players. Why are we going into this subterranean maze full of traps …
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