While it is possible to write an adventure that will be run as written, it doesn't often happen. Why is that?
Category: design theory
The Run as Written Debate
Can you run an adventure as written? I think you can. Does it matter if you don't?
Review: The Elusive Shift: How Role-Playing Games Forged Their Identity
The book begins with "What is the thing that we call a role-playing game?" Jon Peterson doesn't answer that question but he did document the first conversations of people attempting to.
Why Do Old School Role-Playing Games Emphasize Teamwork?
Old school games emphasize teamwork more than contemporary designs. The reason why is hidden behind another characteristic of old school games.
How Many Wizards?
When I'm creating a campaign for Swords & Wizardry one of the first steps in my process are to define the groups that exist in the setting. I start with very broad strokes and ideas. In the beginning...there is swirling Chaos that becomes more clear as I make progress. I start by thinking about the …
What Is “The Game” of Dungeons & Dragons?
Conceptual Model + Mechanical Apparatus + Player Choice + Game Master Adjudication = A Role Playing Game
Why Is This Monster Here?
Why tells you What and How for everything in your game.
You must be logged in to post a comment.