GM Advice: Steal From Everywhere

I use , mechanics, technique, concepts, art, non-player characters from anywhere I can find them. History, screen writing books, other games, TV, people I work with, business podcasts, documentaries... everywhere. GMing well is difficult. Make it easier by stealing good ideas and combining them. This camouflages where they come from and the combo may even …

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The Dichotomy of “World” Focus and Character Focus

All the WoTC versions of the world's greatest adventure role-playing game have put the player character into the foreground. Their character are supposed to be the most interesting thing to your players. I admit, at one time, I think I would have agreed with that. Why shouldn't the player be more excited and more emotionally …

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