Charcteristics Of Good Gamemasters: Active Curiosity

A lot of the best game masters are curious. Curious about people. Curious about history. Curious about the way stuff works. They read, a lot. History, biography sometimes philosophy or psychology. They watch documentaries, old TV shows, classic movies and bad movies. The other part is that they are active in their curiosity. It isn't just …

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If You Want a Great Campaign, The Players Must Care About Your NPC’s

If you want a great campaign, the kind you and your friends talk about for decades afterword, then your players must care about your NPC's. They must think of them almost as real people. What do I mean by this? Do your players say, "I hate that guy." And mean it? Do your players say, "We must …

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Building Non-Player Characters

Role playing games, properly understood, are not stories. They are imaginary events resolved by game mechanics which stories emerge from afterward. However, role playing games have a lot in common with stories. One of the most obvious commonalities is characters. I've talked a little bit about player characters here on the blog before but I …

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Non-Gaming Resources For Game Masters: Resources on Screen Writing

You are going to get tired of me writing it, saying it, dancing about it but here it comes; RPG's are not stories. They are games that have many story-like pieces. Often they have many commonalities with stories and story telling but they aren't quite the same. We would do well to figure out where …

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Why Investigative Modules/Games Are Not Railroad Adventures

Because they are a puzzle. Some players dislike investigation games/adventures. They feel like they are railroady. This isn't true. Investigations are a series of nested puzzles that your players have to figure out in order to get a reward. The first set of puzzles is the where to look for the clues. If you are …

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