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Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming

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Category: game mastering advice

Show Don’t Tell

On January 29, 2019April 10, 2025 By Travis MillerIn game mastering advice

A brief character background with the broad strokes of what happened to a character prior to them showing up on the stage of the campain can add to the enjoyment of the game for both player and game master. It provides some context.  It can help the player immerse themselves into the role of their …

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No Prep is Wasted

On January 26, 2019February 28, 2024 By Travis MillerIn game mastering advice1 Comment

A common complaint among game masters and a reason why some choose to railroad their players is they hate to "waste" their prep. Time is valuable. Spending a lot of time preparing something your players ignore can be disheartening. This can be especially challenging if you are not very good at improvising when players go …

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You’re Right

On January 25, 2019November 23, 2024 By Travis MillerIn assumption busters, game business, game mastering advice

I've been reading the recently published This is Marketing by Seth Godin. A passage I read yesterday had been bouncing around in my mind. Alot of the ideas in that book have stuck with me. Good book. Anyway, here is the concept I've been thinking about. People behave a certain way or believe certain things based …

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The Journey Begins

On December 29, 2018April 10, 2025 By Travis MillerIn game mastering advice

Thanks for joining me! Good company in a journey makes the way seem shorter. — Izaak Walton

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Travis Miller

I write about tabletop role-playing games, sword-and-sorcery fiction, storytelling, and heavy metal. 

The friendships I’ve forged while playing adventure games, listening to heavy music, and sharing stories saved my life and made it worth living.  

I live in a suburb of Cleveland, Ohio. America’s most underrated city.

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Cover of a a roleplaying game product titled "Hogwater: Village of Secrets" by Travis Miller


Hogwater: Village of Secrets is a starting location for a sandbox campaign. It includes everything you need to begin a campaign while still having the space to add your favorite old school modules or build your own. There are factions, non-player characters, unique monsters, locations, and a series of pre-written hooks for you to introduce players to the village of Hogwater and its troubles.

Immortals Inc, one of Cleveland's best Friendly Local Game Stores, keeps signed copies of Hogwater in stock. They ship to locations inside of the United States or you can pick it up yourself if you happen to be in the area. Great shop and great people. I also run special events and appear on their YouTube channel from time to time.

Buy Hogwater on Lulu in Print. Send me the receipt and I'll send you a PDF for free.

Buy Hogwater in PDF on Lulu

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Ten Foot Pole

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