What is it for? is a question that can help you when you are brainstorming ideas for magic items, locations, and quest objectives.
Category: game mastering advice
Why Is This Monster Here?
Why tells you What and How for everything in your game.
Your Story Sucks
If you think the game is about "your story," then you are in trouble.
Five “Off Label” Tools for Game Masters
Pharmacists call certain applications of drugs "off label" when a drug is prescribed for a condition it has no approval for. Here are some "off label" tools for game masters.
Micro Exposition for Game Masters
Exposition in tabletop role-playing games is unavoidable. That doesn't mean we have to make it boring.
Designing Dilemmas for Dungeon & Dragons
A dilemma is a choice between two undesirable alternatives. Dilemma is one of the most effective and frequently used tools in the story teller's kit. However, it can be challenging to implement in a Dungeons and Dragons game. It is worth learning how to use dilemma in your adventure designs, despite the challenge.
Guest Post: How to Describe a Room with an Encounter
Hi everyone I have another guest post for you. This one is from Stephen of Stephen's Hobby Workshop. He has a goodly number of blog posts about subjects of interest such as sandbox campaigns, megadungeons and low fantasy gaming. He has published an article by me as well and you can find that here. I …
Continue reading Guest Post: How to Describe a Room with an Encounter
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