Exposition in tabletop role-playing games is unavoidable. That doesn't mean we have to make it boring.
Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming
Exposition in tabletop role-playing games is unavoidable. That doesn't mean we have to make it boring.
A dilemma is a choice between two undesirable alternatives. Dilemma is one of the most effective and frequently used tools in the story teller's kit. However, it can be challenging to implement in a Dungeons and Dragons game. It is worth learning how to use dilemma in your adventure designs, despite the challenge.
Hi everyone I have another guest post for you. This one is from Stephen of Stephen's Hobby Workshop. He has a goodly number of blog posts about subjects of interest such as sandbox campaigns, megadungeons and low fantasy gaming. He has published an article by me as well and you can find that here. I …
Continue reading Guest Post: How to Describe a Room with an Encounter
Is this "The" way or is it "A" way?
In RPG's generally and sandbox games especially, theme can be very hard for the game master to create. I do not control or attempt to control the actions of the player characters in the game. If the player characters are the protagonists of their own story and game master has little to no control over what the characters attempt, then how do they become the embodiment of the theme?
Someone on a Dungeons and Dragons Facebook group I follow was looking for someone to teach him how to play D&D. He wanted to play but didn't know any groups. That's not unusual. With Critical Role and other actual play streams, there are a lot of new people in the hobby who weren't introduced by …
Early in my work on building a setting for a game or story, I want to know the social, political, religious and economic groupings. Character groups are one of the most important elements of your setting. This is true for both fiction and gaming. Characters must want something that is difficult to keep or get. …
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