I traveled to the The Florida Storytelling Festival. I experienced modern practice of the ancient art of storytelling and brought home some ideas about how it can be applied to roleplaying games.
Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming
I traveled to the The Florida Storytelling Festival. I experienced modern practice of the ancient art of storytelling and brought home some ideas about how it can be applied to roleplaying games.
The Grumpy Wizard reviews Robert Eggers remake of the classic Nosferatu.
We use the term "writer's block" to describe our inability to deal with the emotions we feel when we face a blank page or a problem with the work that doesn't have an obvious solution. Often writers are blocked and have no idea why. They simply can't come up with an idea. We sit at …
Continue reading On Writer’s Block: Part 2: What I Do About Writer’s Block
The emotional content of many linear story or quest based campaigns typically don't have the intensity and variety I want. That's the main reason I don't run them. I want more complex emotional content in my campaigns. That's why I run sandbox campaigns.
I'm not worried about serious and devoted writers of fiction being replaced by AI.
Not all stories need a transformation. Certain genres, like sword-and-sorcery, were built around characters who are who they are.
A phrase commonly used in conversations about role-playing games is "genre emulation." One might say that Call of Cthulu emulates Lovecraftian cosmic horror or Feng Shui emulates Hong Kong martial arts action films. Role-playing games do not emulate a genre. Role-playing games are one of many mediums that makes up a genre. A RPG is …
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