Role-playing games are unique for their capacity to evoke a wide range of emotions, profoundly influencing players' decisions. This emotional aspect makes role-playing games memorable and engaging. The most successful game designers focus heavily on triggering these emotional responses.
Gamehole Con X: After Action Report
Gamehole Con X in Madison Wisconsin was a great time. I have GHC XI marked on my calendar for next year.
Podcast Recommendation: Into the Megadungeon
'Into the Megadungeon' by Ben Laurence provides valuable insights into running megadungeon campaigns, through conversations with experienced referees.
How Do I Get the Best Out of a Game Convention?
I've been to several conventions over the last decade. I've had a few negative experiences. Most of my convention going has been wonderful. My own errors and observations helped me to learn some strategies to get the most out of a convention. I start with research. When I hear about a convention, it is usually …
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The Perplexing Presentism of Old 5E Players
I participate in some of the discussions about "the world's greatest fantasy role playing game" on the local Facebook D&D group. I occasionally bring up some element of the Old School Renaissance play style. Almost without fail there will be a dismissive comment from another gamer who started playing D&D around the time I did …
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Film Recommendation: The History of Metal and Horror
There are documentaries about horror, and there are documentaries about heavy metal. This doc is unusual in that it is a history of how the two came to be blended together.
Game State, Story, and The Truth
Games answer questions. Stories answer questions. Games and stories answer questions in different ways. The game state taught me how they are different.
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