Games answer questions. Stories answer questions. Games and stories answer questions in different ways. The game state taught me how they are different.
What is the Game State?
Putting my focus on the current "Game State" refined the way I think about and run role-playing games.
Music Recommendation: Sun King by Moon Coven
The Swedish band Moon Coven released a superb new album last week. The album has a depth that rewards a close listen. On top, it is a solid psychedelic metal album. After giving it my full attention with headphones on and eyes closed, I appreciated the album's subtler elements. In particular, the drum fills make …
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I’m Looking Forward To A Glut of Sword-And-Sorcery
Recently, two writers that I admire, Jason Carney and Brian Murphy, have posted essays on their respective blogs that there is more sword-and-sorcery fiction being published than they can keep up with. The crux of the discussion is that we may have a glut. My opinion is that there is no glut. Not yet. There …
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Suggestions for New Tabletop RPG Bloggers
A reader asks if I have advice for new bloggers. This post is some of what I've learned about blogging.
Why I Still Love Gaming Blogs
I have been reading gaming blogs for over a decade and published over 400 posts of my own. Blogs have been massively important to me and my enjoyment of the hobby since I became aware of them. They have been crucial in the growth and development of the many excellent games that we have available …
How Good Players Play In A Sandbox Campaign
One of the most puzzling criticisms of sandbox campaigns I've seen is that players don't engage with the hooks and their characters hang out in town. A large part of that is on the referee. The game master may need to create better hooks, create interesting adventure locations, and reward players who go exploring by …
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