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Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming

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Dungeons and Dragons Is Its Own Hobby

On February 8, 2020June 17, 2022 By Travis MillerIn 5E, game business2 Comments

D&D is a hobby all its own.

Death To Yxit: Super Short Game Report #4

On February 6, 2020May 26, 2022 By Travis MillerIn my campaign, ssgr

The party kills a posh mindflayer, burns a trash pit and decide to negotiate instead of just murdering everyone.

Super Short Game Report #3

On January 26, 2020May 26, 2022 By Travis MillerIn ssgr

I haven't done one of these in a while. Time to get back into the habit. Today in my Swords and Wizardry game. The Kompanions of Kalador continued their exploration of the under-city of Nightside.  A brief aside to get you caught up... Last session they took a little vacation from the travails of ruling a burgeoning …

Continue reading Super Short Game Report #3

Convention Gaming Part III: Design

On January 18, 2020October 11, 2023 By Travis MillerIn conventions, game mastering advice1 Comment

I like to write adventures just for convention play. These are games that I am probably not going to run as part of my campaign. Every now and again I throw a convention game into a campaign but for the most part these are unique events. Part of the fun of a convention, for me, …

Continue reading Convention Gaming Part III: Design

Blog Recommendation: Ten Foot Pole

On January 12, 2020 By Travis MillerIn recommended

Ostensibly, adventure modules are content for game masters to run games at their tables. In reality, most adventure modules are read and never actually played by the game masters who buy them. Partly, in my opinion, is because they are written to be sold and  playing them out is a bonus. Just so long as …

Continue reading Blog Recommendation: Ten Foot Pole

Convention Games: Part 2- Challenges

On January 8, 2020 By Travis MillerIn game mastering advice1 Comment

Running role-playing games at a convention or a one shot at a game shop for Free RPG Day is a different animal from running campaigns. There are some things you need to consider before you begin writing your adventure. You have no control over who sits down at the table. Generally speaking, GM's at conventions …

Continue reading Convention Games: Part 2- Challenges

Run Games at Conventions

On January 4, 2020 By Travis MillerIn conventions1 Comment

The new year is upon us and many game conventions are into their cycle of planning and scheduling. This is the first in a series of posts about running games at conventions. I've run and played games at many conventions over the last decade or so and have some lessons I've learned from old hands …

Continue reading Run Games at Conventions

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Travis Miller

I write about tabletop role-playing games, sword-and-sorcery fiction, storytelling, and heavy metal. 

The friendships I’ve forged while playing adventure games, listening to heavy music, and sharing stories saved my life and made it worth living.  

I live in a suburb of Cleveland, Ohio. America’s most underrated city.

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Cover of a a roleplaying game product titled "Hogwater: Village of Secrets" by Travis Miller


Hogwater: Village of Secrets is a starting location for a sandbox campaign. It includes everything you need to begin a campaign while still having the space to add your favorite old school modules or build your own. There are factions, non-player characters, unique monsters, locations, and a series of pre-written hooks for you to introduce players to the village of Hogwater and its troubles.

Immortals Inc, one of Cleveland's best Friendly Local Game Stores, keeps signed copies of Hogwater in stock. They ship to locations inside of the United States or you can pick it up yourself if you happen to be in the area. Great shop and great people. I also run special events and appear on their YouTube channel from time to time.

Buy Hogwater on Lulu in Print. Send me the receipt and I'll send you a PDF for free.

Buy Hogwater in PDF on Lulu

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