Some of my best game sessions as a game master have come when I was not at all sure about the outcome. I had an idea, I assembled it and presented it to the players in whatever form it seemed most appropriate. The results have been varied but often the response from players is very …
New Podcast in the Sidebar
I've been listening to some of the short stories published by Lightspeed magazine on their podcast. The magazine is edited and published by John Joseph Adams who won two Hugos for editing anthologies. The stories on the podcast are excellent as is the the quality of the narration and production. Highly recommended.
What RPG Enthusiasts Usually Mean When They Say “role-play”
The use of the term "role-play" comes up often enough among TTRPG players to be worth mentioning. Usually in the context of, "I'm role-playing my character," or "I like 50% combat and 50% role-play in my campaign." Often, what players and GM's mean by "role-play" isn't discussed, described or defined. It is just assumed that …
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I’m Glad G+ is Dead
A lot of bloggers and former bloggers in the gaming hobby are lamenting Google's decommissioning of G+. I am glad to see it go. It was designed so that you could curate which people you allowed into your discussions and that was what some people liked about it. I get it, you could prevent the …
Anyone. Not Everyone.
Table top role playing games are for anyone who wants to play. Table top role playing games are not for everyone. Some people like RPG's, some people like watching football. That's OK. Make your thing for the people who like RPG's not the people who like football. Your specific game, whether as a designer or …
I Admit I Am Intrigued
I came across this article on D&D Beyond this morning and it has me thinking. The entertainment business is about making money. The success of the Critical Role fundraiser demonstrates that there is a significant market for this sort of project. It may suggest that Hasbro may well be able to get a big entertainment …
I Hate Fluff
The concept of "fluff" as it is applied to TTRPG's is one of those unspoken premises that gets tossed around without any conversation. I don't use the term because I reject the premise. The premise being that the "crunch" is where the game is at. The "fluff" is there to provide context or thematic elements …
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