Why Lists are My Favorite Sandbox Campaign Tool

If you watch my Sandbox Campaign Creation Process videos, you will note that I make a lot of lists. Lists are one of my favorite game mastering tools for creating a campaign, preparing for an individual session, and running the game at the table. I use lists to help with sandbox campaign planning Planning is …

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How I Use Published Adventures In A Homebrew Sandbox

Adventures written by other people can be hard to fit into a sandbox campaign I build myself. There are ways of doing it but it also requires picking adventures that fit the setting I've created. If I create a setting that is very different from the implied or intended setting of the game I'm running then I'll have an even harder time finding an adventure that fits.

What I Look For When I Shop For Published Adventures

An "adventure", in roleplaying game lingo, is a situation or scenario intended for play with a particular roleplaying game within an implied or specific setting. An adventure, as a product class, has a few characteristics that make it different from most forms of written entertainment. What is an adventure for? An adventure scenario is a …

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How I Do Worldbuilding For My Sandbox Campaigns

Starting game masters often build too much of their world before their campaign starts. Too much world building can produce a lot of stuff that players never engage with in play. It can make it hard to use material I find after the campaign starts because I'll have to revise elements of my world or …

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