I published a zine about old school gaming for new school gamers.
Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming
I published a zine about old school gaming for new school gamers.
A quick recommendation to check out a great YouTube video about why RPGs are not Storytelling
Is your starting to feel just OK. Not bad but not good either. That might be a problem but the problem might be your attitude.
If you've ready many published adventures, you'll know that designers feel the need to put a lot of backstory into the adventure that has no purpose other than to entertain a reader who doesn't plan on actually running the adventure. I decide on how much backstory I need by deciding how much information the players require to achieve the party's objectives.
Elmcat's map of the tabletop RPG blogosphere is an incredible contribution. I am reminded to engage more with other blogs.
News about changes to the blog and my other activities on the internets.
The freedom players have in a sandbox campaign creates some challenges for a game master. Players ignore adventure locations you’ve spent hours building. Players can make choices that you don’t expect and don’t have anything prepared to handle. Players who aren't used to sandbox play can be passive. I learned that one way to address …
Continue reading Why and How I Connect Adventure Locations To Everything Else In a Sandbox Campaign
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