The implied setting of Original Dungeons & Dragons was post collapse not post apocalypse.
Beware the pitfalls of putting too much interesting stuff in your adventure scenarios.
When you play the game you get a story that is easier to create and probably better than the one you intended.
Are you going to ride the Story Horse or the Game Horse?
I've developed/borrowed/stolen a cosmology for my Swords and Wizardry games. It has been in my head for quite some time but not written down. Hopefully, it is somewhat coherent.
There's always an asshole.
Engaging non-player characters are one of the elements that separate role playing games from other genres of games. NPC's are a powerful tool for the game master. With NPC's the game master can provide players with objectives, information, challenges to overcome, allies, and visceral emotional experiences. As with everything else in a game, I want …