I've developed/borrowed/stolen a cosmology for my Swords and Wizardry games. It has been in my head for quite some time but not written down. Hopefully, it is somewhat coherent.
Tag: dungeon mastering
The Asshole Rule
There's always an asshole.
How Do I Create Important Non Player Characters?
Engaging non-player characters are one the most powerful tools in my game mastering kit. The greater the NPC's importance to the events of the game, the more interesting and emotionally engaging I want to make the character. Adversaries are especially important. Everyone loves a good villain. It makes or breaks the quality of the experience …
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What a Role-Playing Game is Not
Role-playing games are not stories. This is a position with which many game masters and game designers disagree. This misunderstanding by designers and game masters is why most published adventures suck. It is why most published campaigns, adventures and supplement books fail at being game supplements. Games have elements which are similar to stories. Both …
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