There are some basic elements of story that are helpful for a game master to know. This post is about those elements and why games and stories share them.
Tag: osr
“Sandbox vs. Railroad” Is a False Dichotomy
Is Sandbox Vs. Railroad a useful comparison? I don't think it is. Here's why.
Grumpy Wizard’s House Rules: Dual-classing
In my Kalador campaign, the group lost the player who ran the wizard to real life issues. It quickly became clear to the players that they needed a wizard in the group. I offered several options and what we came to was a player character would become a dual classed fighter/magic user. Because Swords & …
On the Passing of Jennell Jaquays
Jennell Jaquays, one of the great designers and artists of tabletop role-playing games, died yesterday, January 10, 2024. A lot of old schoolers gush about the The Caverns of Thracia and Dark Tower. Those are good adventures but some of Jennell's other works have been far more important to me.
The Dumbest Question in Dungeons & Dragons Fandom
There is a particularly dumb question that has caused more fights in Dungeons & Dragons fandom than any other. I do have an answer to the question but it's probably not the answer most querents expect.
How I Make Rulings About Basic Adventuring Skills
Classic adventure games don't have a lot of skills that are included in the rules. Some skills and knowledge are assumed. I tend to give a lot of leeway when it comes to common tasks.
Politics Is Not Fun
Some gamers incorporate their political views into their tabletop roleplaying game hobby. I don't like it. It ruins the fun. Even worse, it ruins the possibility of fun.
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