Role-playing games are unique for their capacity to evoke a wide range of emotions, profoundly influencing players' decisions. This emotional aspect makes role-playing games memorable and engaging. The most successful game designers focus heavily on triggering these emotional responses.
Tag: ttrpg
Gamehole Con X: After Action Report
Gamehole Con X in Madison Wisconsin was a great time. I have GHC XI marked on my calendar for next year.
Podcast Recommendation: Into the Megadungeon
'Into the Megadungeon' by Ben Laurence provides valuable insights into running megadungeon campaigns, through conversations with experienced referees.
How Do I Get the Best Out of a Game Convention?
I've been to several conventions over the last decade. I've had a few negative experiences. Most of my convention going has been wonderful. My own errors and observations helped me to learn some strategies to get the most out of a convention. I start with research. When I hear about a convention, it is usually …
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Game State, Story, and The Truth
Games answer questions. Stories answer questions. Games and stories answer questions in different ways. The game state taught me how they are different.
Why I Still Love Gaming Blogs
I have been reading gaming blogs for over a decade and published over 400 posts of my own. Blogs have been massively important to me and my enjoyment of the hobby since I became aware of them. They have been crucial in the growth and development of the many excellent games that we have available …
Experience Points are a Proxy for What Players Want
“People don’t want a quarter-inch drill. They want a quarter-inch hole in the wall.” Theodore Levitt XP is far less of an incentive than many game masters and designers think it is. Experience points are a proxy for what players want not the thing that players actually want. The myth of Experience Points as primary …
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