Here are three lessons I learned about world and scenario design from the Horizon video-games that apply to tabletop role-playing games. #TTRPG #gamemastering
Category: design theory
What Makes an OSR Game an OSR game?
What make an OSR game an OSR game? I have a simple heuristic and thoughts about the broader definition.
Getting Started In The OSR: Part 4: Is the OSR Anti-5E?
Is the OSR anti-5E? Eh...sort of.
Getting Started With The OSR: Part 3: Put Story In Its Proper Place
Emergent narrative is a fundamental concept of Old School Renaissance gaming.
How Does a 5E DM Get Started With OSR Games? : Part 1: The Key Concept
A lot of game masters picking up an OSR game believe that the rule set is the number one difference between WotC published versions of D&D and Old School Renaissance. I disagree.
An Example of Milieu Centricity
The glue that holds a long term old school campaign together is the campaign milieu.
More Thoughts About “Run As Written”
While it is possible to write an adventure that will be run as written, it doesn't often happen. Why is that?
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